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Design - Issues for the Layers

Every layers needs a mechanism for identifying senders and receivers. Since a network normally has many computers, some of which have multiple processes, a means is needed for a process on one machine to specify with whom it wants to talk. As a consequence of having multiple destinations, some form of addressing is needed in order to specify a specific destination.

Another set of design decisions concerns the rules for data transfer. In some systems, data only travel in one direction (simplex communication). In others they can travel -in either direction, but not simultaneously (half-duplex communication). In still others, they travel in both directions at once (full-duplex communication). The protocol must also determine how many logical channels the connection corresponds to and what their priorities are. Many networks provide at least two logical channels per connection, one for normal data and one for urgent data.

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